M:tG card similarity search
1UB · Instant
Draw two cards, then discard a card. You gain life equal to the number of cards you've discarded this turn. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Name | Mana | Type | Text |
---|---|---|---|
Market | 2U | Sorcery | Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw two cards, then discard two cards. |
Dangerous Wager | 1R | Instant | Discard your hand, then draw two cards. |
Stoke Genius | 1R | Sorcery — Adventure | Discard your hand, then draw two cards. (Then exile this card. You may cast the creature later from exile.) |
Case of the Crimson Pulse | 2R | Enchantment — Case | When this Case enters the battlefield, discard a card, then draw two cards. To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of your upkeep, discard your hand, then draw two cards. |
Change of Fortune | 3R | Sorcery | Discard your hand, then draw a card for each card you've discarded this turn. |
Wrench Mind | BB | Sorcery | Target player discards two cards unless they discard an artifact card. |
Flux | 2U | Sorcery | Each player discards any number of cards, then draws that many cards. Draw a card. |
Jalum Tome | 3 | Artifact | {2}, {T}: Draw a card, then discard a card. |
The Harvester | Hero | {T}: Draw a card, then discard a card. | |
Bloodfire Mentor | 2R | Creature — Efreet Shaman | {2}{U}, {T}: Draw a card, then discard a card. 0/5 |