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17 May 2024: Card library updated.

Diligent Excavator

1U · Creature — Human Artificer

Whenever you cast a historic spell, target player mills two cards. (Artifacts, legendaries, and Sagas are historic.) 1/3

Similar cards

Color identity:
NameManaTypeText
Dream Twist UInstant Target player mills three cards. Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Mystic Redaction 2UEnchantment At the beginning of your upkeep, scry 1. Whenever you discard a card, each opponent mills two cards. (They put the top two cards of their library into their graveyard.)
Entropic Decay 1BSorcery — Adventure Mill four cards. (Then exile this card. You may cast the creature later from exile.)
Rodeo Pyromancers 3RCreature — Human Mercenary Whenever you cast your first spell each turn, add {R}{R}. 3/4
Fleeting Memories 2UEnchantment When Fleeting Memories enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, target player mills three cards.
Hieroglyphic Illumination 3UInstant Draw two cards. Cycling {U} ({U}, Discard this card: Draw a card.)
Stream of Thought USorcery Target player mills four cards. You shuffle up to four cards from your graveyard into your library. Replicate {2}{U}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Meeting of Minds 3UInstant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Draw two cards.
Chorus of the Tides 3UCreature — Siren Flying Heroic — Whenever you cast a spell that targets Chorus of the Tides, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) 3/2
Bloodsky Berserker 1BCreature — Human Berserker Whenever you cast your second spell each turn, put two +1/+1 counters on Bloodsky Berserker. It gains menace until end of turn. (It can't be blocked except by two or more creatures.) 1/1
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