M:tG card similarity search
5WW · Sorcery
Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards they own to the battlefield.
Name | Mana | Type | Text |
---|---|---|---|
Worldgorger Dragon | 3RRR | Creature — Nightmare Dragon | Flying, trample When Worldgorger Dragon enters the battlefield, exile all other permanents you control. When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control. 7/7 |
Glare of Heresy | 1W | Sorcery | Exile target white permanent. |
Oblivion Ring | 2W | Enchantment | When Oblivion Ring enters the battlefield, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control. |
Watchers of the Dead | 2 | Artifact Creature — Cat | Exile Watchers of the Dead: Each opponent chooses two cards in their graveyard and exiles the rest. 2/2 |
Helvault | 3 | Legendary Artifact | {1}, {T}: Exile target creature you control. {7}, {T}: Exile target creature you don't control. When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control. |
Aurelia's Vindicator | 2WW | Creature — Angel | Flying, lifelink, ward {2} Disguise {X}{3}{W} When Aurelia's Vindicator is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards. When Aurelia's Vindicator leaves the battlefield, return the exiled cards to their owners' hands. 4/2 |
Endless Sands | Land — Desert | {T}: Add {C}. {2}, {T}: Exile target creature you control. {4}, {T}, Sacrifice Endless Sands: Return each creature card exiled with Endless Sands to the battlefield under its owner's control. | |
Invasion of Kaldheim | 3R | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Kaldheim enters the battlefield, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way. |
Wall of Nets | 1WW | Creature — Wall | Defender (This creature can't attack.) At end of combat, exile all creatures blocked by Wall of Nets. When Wall of Nets leaves the battlefield, return all cards exiled with Wall of Nets to the battlefield under their owners' control. 0/7 |
Slithery Stalker | 1BB | Creature — Nightmare Horror | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) When Slithery Stalker enters the battlefield, exile target green or white creature an opponent controls. When Slithery Stalker leaves the battlefield, return the exiled card to the battlefield under its owner's control. 1/1 |