Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Diminisher Witch

2U · Creature — Human Warlock

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) When Diminisher Witch enters the battlefield, if it was bargained, create a Cursed Role token attached to target creature an opponent controls. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.) 3/2

Similar cards

Color identity:
NameManaTypeText
Fiend Binder 3WCreature — Human Soldier Whenever Fiend Binder attacks, tap target creature defending player controls. 3/2
Ragnar GWULegendary Creature — Human Cleric {G}{W}{U}, {T}: Regenerate target creature. 2/2
Mother of Goons 2BCreature — Human Cleric Whenever a creature an opponent controls dies, sacrifice Mother of Goons unless you insult that creature. 3/2
Swarming of Moria 2RSorcery Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Experimental Confectioner 2BCreature — Human Peasant When Experimental Confectioner enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Whenever you sacrifice a Food, create a 1/1 black Rat creature token with "This creature can't block." 2/3
Angler Turtle 5UUCreature — Turtle Hexproof Creatures your opponents control attack each combat if able. 5/7
Elvish Hydromancer 2GCreature — Elf Wizard Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.) When Elvish Hydromancer enters the battlefield, if it was kicked, create a token that's a copy of target creature you control. 3/2
Angelheart Protector 2WCreature — Human Cleric When Angelheart Protector enters the battlefield, target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 3/2
Palace Sentinels 3WCreature — Human Soldier When Palace Sentinels enters the battlefield, you become the monarch. 2/4
Chains of Custody 2WEnchantment — Aura Enchant creature you control When Chains of Custody enters the battlefield, exile target nonland permanent an opponent controls until Chains of Custody leaves the battlefield. Enchanted creature has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Page 46