Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Dimir House Guard

3B · Creature — Skeleton

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Sacrifice a creature: Regenerate Dimir House Guard. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.) 2/3

Similar cards

Color identity:
NameManaTypeText
Silverclad Ferocidons 5RRCreature — Dinosaur Enrage — Whenever Silverclad Ferocidons is dealt damage, each opponent sacrifices a permanent. 8/5
Ancient Silverback 4GGCreature — Ape {G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) 6/5
Gorilla Chieftain 2GGCreature — Ape {1}{G}: Regenerate Gorilla Chieftain. 3/3
Mindslaver 6Legendary Artifact {4}, {T}, Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.)
Plague Reaver 2BCreature — Beast At the beginning of your end step, sacrifice each other creature you control. Discard two cards, Sacrifice Plague Reaver: Choose target opponent. Return Plague Reaver to the battlefield under that player's control at the beginning of their next upkeep. 6/5
Drowned 1UCreature — Zombie {B}: Regenerate Drowned. 1/1
Walking Dead 1BCreature — Zombie {B}: Regenerate Walking Dead. 1/1
Mirror Universe 6Artifact {T}, Sacrifice Mirror Universe: Exchange life totals with target opponent. Activate only during your upkeep.
Impulsive Destruction Sorcery Each player may sacrifice an artifact or enchantment. Impulsive Destruction deals 3 damage to each player who didn't sacrifice a permanent this way.
Junktown Land {T}: Add {C}. {4}{R}, {T}, Sacrifice Junktown: Create three Junk tokens. (They're artifacts with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Page 38