M:tG card similarity search
2U · Creature — Human Rogue
When Dimir Informant enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) 1/4
Name | Mana | Type | Text |
---|---|---|---|
Looming Spires | Land | Looming Spires enters the battlefield tapped. When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn. {T}: Add {R}. | |
Serpent Assassin | 3BB | Creature — Snake Assassin | When Serpent Assassin enters the battlefield, you may destroy target nonblack creature. 2/2 |
Dwarven Lightsmith | 5W | Creature — Dwarf Cleric | Assist (Another player can pay up to {5} of this spell's cost.) When Dwarven Lightsmith enters the battlefield, creatures your team controls get +1/+1 until end of turn. 3/4 |
Loch Larent | Land | Loch Larent enters the battlefield tapped. {T}: Add {U}. {1}{U}, {T}: Scry 3. Target opponent gets a one-time boon with "When you cast a creature spell, that creature enters the battlefield tapped and with a stun counter on it." Activate only during your turn and only once. | |
Persuasive Interrogators | 4BB | Creature — Gorgon Detective | When Persuasive Interrogators enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, target opponent gets two poison counters. (A player with ten or more poison counters loses the game.) 5/6 |
Chronicler of Heroes | 1GW | Creature — Centaur Wizard | When Chronicler of Heroes enters the battlefield, draw a card if you control a creature with a +1/+1 counter on it. 3/3 |
Crew Captain | BRG | Creature — Human Warrior | Haste Crew Captain has indestructible as long as it entered the battlefield this turn. 4/2 |
Lavinia of the Tenth | 3WU | Legendary Creature — Human Soldier | Protection from red When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.) 4/4 |
Vantress Paladin | 3U | Creature — Human Knight | Flying Adamant — If at least three blue mana was spent to cast this spell, Vantress Paladin enters the battlefield with a +1/+1 counter on it. 2/2 |
Cloud of Faeries | 1U | Creature — Faerie | Flying When Cloud of Faeries enters the battlefield, untap up to two lands. Cycling {2} ({2}, Discard this card: Draw a card.) 1/1 |