Card Codex

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17 May 2024: Card library updated.

Dimir Strandcatcher

2U/BU/B · Creature — Faerie Rogue

Flying Whenever you attack, surveil X, where X is the number of opponents being attacked. At the beginning of each end step, if three or more cards were put into your graveyard from anywhere other than the battlefield this turn, draw a card. 3/3

Similar cards

Color identity:
NameManaTypeText
Goblin Lore 1RSorcery Draw four cards, then discard three cards at random.
Graven Abomination 3Artifact Creature — Horror Whenever Graven Abomination attacks, exile target card from defending player's graveyard. 3/1
Tezzeret's Ambition 3UUSorcery Draw three cards. If you control no artifacts, discard a card.
Struggle for Project Purity 3UEnchantment As Struggle for Project Purity enters the battlefield, choose Brotherhood or Enclave. • Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way. • Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.
Painbringer 2BBCreature — Human Minion {T}, Exile any number of cards from your graveyard: Target creature gets -X/-X until end of turn, where X is the number of cards exiled this way. 1/1
Moorland Rescuer 5WCreature — Human Knight When Moorland Rescuer dies, return any number of other creature cards with total power X or less from your graveyard to the battlefield, where X is Moorland Rescuer's power. Exile Moorland Rescuer. 4/4
Herald of Anguish 5BBCreature — Demon Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Flying At the beginning of your end step, each opponent discards a card. {1}{B}, Sacrifice an artifact: Target creature gets -2/-2 until end of turn. 5/5
Vengeful Dreams WWInstant As an additional cost to cast this spell, discard X cards. Exile X target attacking creatures.
Psychic Frog UBCreature — Frog Whenever Psychic Frog deals combat damage to a player or planeswalker, draw a card. Discard a card: Put a +1/+1 counter on Psychic Frog. Exile three cards from your graveyard: Psychic Frog gains flying until end of turn. 1/2
Breakthrough XUSorcery Draw four cards, then choose X cards in your hand and discard the rest.
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