M:tG card similarity search
2R · Instant
Attacking creatures get +2/+0 until end of turn. Dinosaurs you control gain trample until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Riding the Dilu Horse | 2G | Sorcery | Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.) |
Olivia's Midnight Ambush | 1B | Instant | Target creature gets -2/-2 until end of turn. If it's night, that creature gets -13/-13 until end of turn instead. |
Jazal Goldmane | 2WW | Legendary Creature — Cat Warrior | First strike {3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures. 4/4 |
Ambush Paratrooper | 1W | Creature — Human Soldier | Flash Flying {5}: Creatures you control get +1/+1 until end of turn. 1/2 |
Blood Age General | 1R | Creature — Spirit Warrior | {T}: Attacking Spirits get +1/+0 until end of turn. 2/2 |
Setessan Griffin | 4W | Creature — Griffin | Flying {2}{G}{G}: Setessan Griffin gets +2/+2 until end of turn. Activate only once each turn. 3/2 |
Giant Ankheg | 6GG | Creature — Insect | Trample Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Other creatures you control have trample and ward {2}. 8/8 |
Unwilling Recruit | XRRR | Sorcery | Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn. |
Weatherseed Elf | G | Creature — Elf | {T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) 1/1 |
Akroma, Angel of Fury | 5RRR | Legendary Creature — Angel | This spell can't be countered. Flying, trample, protection from white and from blue {R}: Akroma, Angel of Fury gets +1/+0 until end of turn. Morph {3}{R}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 6/6 |