M:tG card similarity search
3R · Artifact Creature — Dinosaur Gnome
Menace (This creature can't be blocked except by two or more creatures.) When Dinotomaton enters the battlefield, target creature you control gains menace until end of turn. 4/3
Name | Mana | Type | Text |
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Magus of the Unseen | 1U | Creature — Human Wizard | {1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it. 1/1 |
Blossoming Bogbeast | 4G | Creature — Beast | Whenever Blossoming Bogbeast attacks, you gain 2 life. Then creatures you control gain trample and get +X/+X until end of turn, where X is the amount of life you gained this turn. 3/3 |
Ajani, Inspiring Leader | 4WW | Legendary Planeswalker — Ajani | [+2]: You gain 2 life. Put two +1/+1 counters on up to one target creature. [−3]: Exile target creature. Its controller gains 2 life. [−10]: Creatures you control gain flying and double strike until end of turn. Loyalty 5 |
Surge of Salvation | W | Instant | You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn. |
Vraska, Scheming Gorgon | 4BB | Legendary Planeswalker — Vraska | [+2]: Creatures you control get +1/+0 until end of turn. [−3]: Destroy target creature. [−10]: Until end of turn, creatures you control gain deathtouch and "Whenever this creature deals damage to an opponent, that player loses the game." Loyalty 5 |
Zulaport Duelist | U | Creature — Human Rogue | Flash When Zulaport Duelist enters the battlefield, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards. (They put the top two cards of their library into their graveyard.) 1/1 |
Valiant Knight | 3W | Creature — Human Knight | Other Knights you control get +1/+1. {3}{W}{W}: Knights you control gain double strike until end of turn. 3/4 |
Garna, the Bloodflame | 3BR | Legendary Creature — Human Warrior | Flash When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn. Other creatures you control have haste. 3/3 |
Soul Swindler | 4B | Creature — Demon Employee | As long as you've visited an Attraction this turn, Soul Swindler has indestructible. (Damage and effects that say "destroy" don't destroy it.) When Soul Swindler enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) 5/3 |
Due Diligence | 2W | Enchantment — Aura | Enchant creature When Due Diligence enters the battlefield, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn. Enchanted creature gets +2/+2 and has vigilance. |