M:tG card similarity search
2BR · Creature — Orc Pirate
Attacking Pirates you control get +2/+0. 3/2
Name | Mana | Type | Text |
---|---|---|---|
Paladin Class | W | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) Spells your opponents cast during your turn cost {1} more to cast. {2}{W}: Level 2 Creatures you control get +1/+1. {4}{W}: Level 3 Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike. |
Immerwolf | 1RG | Creature — Wolf | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Each other creature you control that's a Wolf or a Werewolf gets +1/+1. Non-Human Werewolves you control can't transform. 2/2 |
Savage Packmate | Creature — Werewolf | Trample Other creatures you control get +1/+0. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/5 | |
Bloodsworn Steward | 2RR | Creature — Vampire Knight | Flying Commander creatures you control get +2/+2 and have haste. 4/4 |
Favorable Winds | 1U | Enchantment | Creatures you control with flying get +1/+1. |
Bastion Protector | 2W | Creature — Human Soldier | Commander creatures you control get +2/+2 and have indestructible. 3/3 |
Builder's Blessing | 3W | Enchantment | Untapped creatures you control get +0/+2. |
Castle | 3W | Enchantment | Untapped creatures you control get +0/+2. |
Inspiring Leader | 2W | Legendary Enchantment — Background | Commander creatures you own have "Creature tokens you control get +2/+2." |
Commander's Insignia | 2WW | Enchantment | Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game. |