Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Dire Tactics

WB · Instant

Exile target creature. If you don't control a Human, you lose life equal to that creature's toughness.

Similar cards

Color identity:
NameManaTypeText
Ragged Veins 1BEnchantment — Aura Flash Enchant creature Whenever enchanted creature is dealt damage, its controller loses that much life.
Plague Rats 2BCreature — Rat Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield. */*
Blood RGSorcery Target creature you control deals damage equal to its power to any target. Fuse (You may cast one or both halves of this card from your hand.)
Animate Graveyard 3BBEnchantment — Aura Enchant your graveyard Enchanted graveyard is a creature on the battlefield with base power and toughness each equal to the number of cards in it. It has the text boxes of all creature cards in it. It's still a graveyard. If enchanted graveyard would leave the battlefield, instead exile Animate Graveyard.
Soul's Fire 2RInstant Target creature you control deals damage equal to its power to any target.
Soul Separator 3Artifact {5}, {T}, Sacrifice Soul Separator: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness.
Darksteel Juggernaut 5Artifact Creature — Juggernaut Indestructible Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control. Darksteel Juggernaut attacks each combat if able. */*
Angel of Grace 3WWCreature — Angel Flash Flying When Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. {4}{W}{W}, Exile Angel of Grace from your graveyard: Your life total becomes 10. 5/4
Cabal Archon 2BCreature — Human Cleric {B}, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life. 2/2
Hallow WInstant Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.
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