M:tG card similarity search
3U/BU/B · Enchantment
Whenever a blue creature enters the battlefield under your control, you may have target player draw a card. Whenever a black creature enters the battlefield under your control, you may have target player discard a card.
Name | Mana | Type | Text |
---|---|---|---|
Tishana's Wayfinder | 2G | Creature — Merfolk Scout | When Tishana's Wayfinder enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 2/2 |
Spirit Cairn | 2W | Enchantment | Whenever a player discards a card, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying. |
Angelic Sell-Sword | 4W | Creature — Angel Mercenary | Flying, vigilance Whenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card. 4/4 |
Cradle to Grave | 1B | Instant | Destroy target nonblack creature that entered the battlefield this turn. |
Lore Weaver | 3U | Creature — Human Wizard | Partner with Ley Weaver (When this creature enters the battlefield, target player may put Ley Weaver into their hand from their library, then shuffle.) {5}{U}{U}: Target player draws two cards. 2/2 |
Zur's Weirding | 3U | Enchantment | Players play with their hands revealed. If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card. |
Lifebane Zombie | 1BB | Creature — Zombie Warrior | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When Lifebane Zombie enters the battlefield, target opponent reveals their hand. You choose a green or white creature card from it and exile that card. 3/1 |
Spiteful Visions | 2B/RB/R | Enchantment | At the beginning of each player's draw step, that player draws an additional card. Whenever a player draws a card, Spiteful Visions deals 1 damage to that player. |
Ruthless Sniper | B | Creature — Human Archer | Whenever you cycle or discard a card, you may pay {1}. If you do, put a -1/-1 counter on target creature. 1/2 |
Worst Fears | 7B | Sorcery | You control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for the player.) |