M:tG card similarity search
3U/BU/B · Enchantment
Whenever a blue creature enters the battlefield under your control, you may have target player draw a card. Whenever a black creature enters the battlefield under your control, you may have target player discard a card.
Name | Mana | Type | Text |
---|---|---|---|
Brazen Buccaneers | 3R | Creature — Human Pirate | Haste When Brazen Buccaneers enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 2/2 |
Alandra, Sky Dreamer | 2UU | Legendary Creature — Merfolk Wizard | Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying. Whenever you draw your fifth card each turn, Alandra, Sky Dreamer and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand. 2/4 |
Brain Freeze | 1U | Instant | Target player mills three cards. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
Jace's Triumph | 2U | Sorcery | Draw two cards. If you control a Jace planeswalker, draw three cards instead. |
Unholy Indenture | 2B | Enchantment — Aura | Enchant creature When enchanted creature dies, return that card to the battlefield under your control with a +1/+1 counter on it. |
Cryptic Caves | Land | {T}: Add {C}. {1}, {T}, Sacrifice Cryptic Caves: Draw a card. Activate only if you control five or more lands. | |
Grinning Totem | 4 | Artifact | {2}, {T}, Sacrifice Grinning Totem: Search target opponent's library for a card and exile it. Then that player shuffles. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard. |
Stealer of Secrets | 2U | Creature — Human Rogue | Whenever Stealer of Secrets deals combat damage to a player, draw a card. 2/2 |
Case of the Stashed Skeleton | 1B | Enchantment — Case | When this Case enters the battlefield, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.) To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.) Solved — {1}{B}, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery. |
Sleeper Dart | 2 | Artifact | When Sleeper Dart enters the battlefield, draw a card. {T}, Sacrifice Sleeper Dart: Target creature doesn't untap during its controller's next untap step. |