M:tG card similarity search
· Creature — Werewolf
Menace, haste Whenever Dire-Strain Anarchist attacks, it deals 2 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Siegehorn Ceratops | GW | Creature — Dinosaur | Enrage — Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.) 2/2 |
| Melt Terrain | 2RR | Sorcery | Destroy target land. Melt Terrain deals 2 damage to that land's controller. |
| Poison the Well | 2B/RB/R | Sorcery | Destroy target land. Poison the Well deals 2 damage to that land's controller. |
| Smash to Smithereens | 1R | Instant | Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller. |
| Mardu Charm | RWB | Instant | Choose one — • Mardu Charm deals 4 damage to target creature. • Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn. • Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. |
| Magma Hellion | 6R | Creature — Hellion | Assist (Another player can pay up to {6} of this spell's cost.) Trample, haste 5/4 |
| Sharae of Numbing Depths | 2WU | Legendary Creature — Merfolk Wizard | When Sharae of Numbing Depths enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you tap one or more untapped creatures your opponents control, draw a card. This ability triggers only once each turn. 2/3 |
| Alluring Siren | 1U | Creature — Siren | {T}: Target creature an opponent controls attacks you this turn if able. 1/1 |
| Jaspera Sentinel | G | Creature — Elf Rogue | Reach {T}, Tap an untapped creature you control: Add one mana of any color. 1/2 |
| Borrowing the East Wind | XGG | Sorcery | Borrowing the East Wind deals X damage to each creature with horsemanship and each player. |