M:tG card similarity search
· Creature — Werewolf
Vigilance Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/6
Name | Mana | Type | Text |
---|---|---|---|
Woodland Patrol | 2G | Creature — Human Scout | Vigilance 3/2 |
Scrounger of Souls | 4B | Creature — Horror | Lifelink (Damage dealt by this creature also causes you to gain that much life.) 3/4 |
Steadfast Guard | WW | Creature — Human Rebel | Vigilance (Attacking doesn't cause this creature to tap.) 2/2 |
Thraben Watcher | 2WW | Creature — Angel | Flying, vigilance Other nontoken creatures you control get +1/+1 and have vigilance. 2/2 |
Rosemane Centaur | 3GW | Creature — Centaur Soldier | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Vigilance 4/4 |
Twining Twins | 2UU | Creature — Faerie Wizard | Flying, vigilance, ward {1} 4/4 |
Golden-Tail Disciple | 2W | Enchantment Creature — Fox Monk | Lifelink 2/3 |
Yotian Soldier | 3 | Artifact Creature — Soldier | Vigilance 1/4 |
Dragon Bell Monk | 2W | Creature — Human Monk | Vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 2/2 |
Shadow Rider | 2BB | Creature — Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 3/3 |