M:tG card similarity search
G · Creature — Human Cleric
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Diregraf Escort is paired with another creature, both creatures have protection from Zombies. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Charity Extractor | 3B | Creature — Human Knight | Lifelink 1/5 |
Depraved Harvester | Creature — Human Knight | Lifelink 4/3 | |
Faithbearer Paladin | 4W | Creature — Human Knight | Lifelink (Damage dealt by this creature also causes you to gain that much life.) 3/4 |
Smitten Swordmaster | 1B | Creature — Human Knight | Lifelink 2/1 |
Blazing Hellhound | 2BR | Creature — Elemental Dog | {1}, Sacrifice another creature: Blazing Hellhound deals 1 damage to any target. 4/3 |
Agency Coroner | 4B | Creature — Ogre Cleric | {2}{B}, Sacrifice another creature: Draw a card. If the sacrificed creature was suspected, draw two cards instead. 3/6 |
Nessian Wilds Ravager | 4GG | Creature — Hydra | Tribute 6 (As this creature enters the battlefield, an opponent of your choice may put six +1/+1 counters on it.) When Nessian Wilds Ravager enters the battlefield, if tribute wasn't paid, you may have Nessian Wilds Ravager fight another target creature. (Each deals damage equal to its power to the other.) 6/6 |
Liliana, Heretical Healer | 1BB | Legendary Creature — Human Cleric | Lifelink Whenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, create a 2/2 black Zombie creature token. 2/3 |
Storm Fleet Swashbuckler | 1R | Creature — Human Pirate | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Storm Fleet Swashbuckler has double strike as long as you have the city's blessing. 2/2 |
Herd Gnarr | 3G | Creature — Beast | Whenever another creature enters the battlefield under your control, Herd Gnarr gets +2/+2 until end of turn. 2/2 |