M:tG card similarity search
G · Creature — Human Cleric
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Diregraf Escort is paired with another creature, both creatures have protection from Zombies. 1/1
Name | Mana | Type | Text |
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Walking Dead | 1B | Creature — Zombie | {B}: Regenerate Walking Dead. 1/1 |
Demon's Herald | B | Creature — Human Wizard | {2}{B}, {T}, Sacrifice a blue creature, a black creature, and a red creature: Search your library for a card named Prince of Thralls, put it onto the battlefield, then shuffle. 1/1 |
Winter Orb | 2 | Artifact | As long as Winter Orb is untapped, players can't untap more than one land during their untap steps. |
Minister of Pain | 2B | Creature — Human Shaman | Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Minister of Pain exploits a creature, creatures your opponents control get -1/-1 until end of turn. 2/3 |
Demon's Disciple | 2B | Creature — Human Cleric | When Demon's Disciple enters the battlefield, each player sacrifices a creature or planeswalker. 3/1 |
Charming Prince | 1W | Creature — Human Noble | When Charming Prince enters the battlefield, choose one — • Scry 2. • You gain 3 life. • Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step. 2/2 |
Champions of Archery | 3R | Legendary Creature — Human Archer | Reach Commanders you control get +X/+0, where X is the number of commanders you control. 1/4 |
Breaking of the Fellowship | 1R | Sorcery | Target creature an opponent controls deals damage equal to its power to another target creature that player controls. The Ring tempts you. |
Static Orb | 3 | Artifact | As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps. |
Lightning Berserker | R | Creature — Human Berserker | {R}: Lightning Berserker gets +1/+0 until end of turn. Dash {R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 1/1 |