M:tG card similarity search
5U · Creature — Serpent
Defender Megamorph {6}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) 6/5
Name | Mana | Type | Text |
---|---|---|---|
Temple of Civilization | Land | (Transforms from Ojer Taq, Deepest Foundation.) {T}: Add {W}. {2}{W}, {T}: Transform Temple of Civilization. Activate only if you attacked with three or more creatures this turn and only as a sorcery. | |
Ballista Squad | 3W | Creature — Human Rebel | {X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature. 2/2 |
Rally the Troops | W | Instant | Cast this spell only during the declare attackers step and only if you've been attacked this step. Untap all creatures you control. |
Taunt | U | Sorcery | During target player's next turn, creatures that player controls attack you if able. |
Mirkwood Spider | G | Creature — Spider | Deathtouch Whenever Mirkwood Spider attacks, target legendary creature you control gains deathtouch until end of turn. 1/1 |
Geist of Saint Traft | 1WU | Legendary Creature — Spirit Cleric | Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat. 2/2 |
Tinder Wall | G | Creature — Plant Wall | Defender (This creature can't attack.) Sacrifice Tinder Wall: Add {R}{R}. {R}, Sacrifice Tinder Wall: It deals 2 damage to target creature it's blocking. 0/3 |
Warmonger Hellkite | 4RR | Creature — Dragon | Flying All creatures attack each combat if able. {1}{R}: Attacking creatures get +1/+0 until end of turn. 5/5 |
Soul Separator | 3 | Artifact | {5}, {T}, Sacrifice Soul Separator: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness. |
Curse of Chaos | 2R | Enchantment — Aura Curse | Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may discard a card. If the player does, they draw a card. |