Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Dirtwater Wraith

3B · Creature — Wraith

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) {B}: Dirtwater Wraith gets +1/+0 until end of turn. 1/3

Similar cards

Color identity:
NameManaTypeText
Unstoppable Ash 3GCreature — Treefolk Warrior Trample Champion a Treefolk or Warrior (When this enters the battlefield, sacrifice it unless you exile another Treefolk or Warrior you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn. 5/5
Aspirant's Ascent UInstant Until end of turn, target creature gets +1/+3 and gains flying and toxic 1. (Players dealt combat damage by that creature also get a poison counter.)
Goblin General 1RRCreature — Goblin Warrior Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn. 1/1
Thunderscape Apprentice RCreature — Human Wizard {B}, {T}: Target player loses 1 life. {G}, {T}: Target creature gets +1/+1 until end of turn. 1/1
Chrome Steed 4Artifact Creature — Horse Metalcraft — Chrome Steed gets +2/+2 as long as you control three or more artifacts. 2/2
Thinking Cap 1Artifact — Equipment Equipped creature gets +1/+2. Equip Detective {1} Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Cutthroat Maneuver 3BInstant Up to two target creatures each get +1/+1 and gain lifelink until end of turn.
Razorfield Rhino 6Artifact Creature — Rhino Metalcraft — Razorfield Rhino gets +2/+2 as long as you control three or more artifacts. 4/4
Inspiring Veteran RWCreature — Human Knight Other Knights you control get +1/+1. 2/2
Skyhunter Cub 2WCreature — Cat Knight As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying. 2/2
Page 156