M:tG card similarity search
2G · Sorcery
Return target card from your graveyard to your hand. Fuse (You may cast one or both halves of this card from your hand.)
Name | Mana | Type | Text |
---|---|---|---|
Dredge the Mire | 3B | Sorcery | Each opponent chooses a creature card in their graveyard. Put those cards onto the battlefield under your control. |
Pulse of the Grid | 1UU | Instant | Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand. |
Meren of Clan Nel Toth | 2BG | Legendary Creature — Human Shaman | Whenever another creature you control dies, you get an experience counter. At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand. 3/4 |
Mnemonic Nexus | 3U | Instant | Each player shuffles their graveyard into their library. |
Survive | 1G | Sorcery | Aftermath (Cast this spell only from your graveyard. Then exile it.) Each player shuffles their graveyard into their library. |
Fugitive Codebreaker | 1R | Creature — Goblin Rogue | Prowess, haste Disguise {5}{R}. This cost is reduced by {1} for each instant and sorcery card in your graveyard. (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Fugitive Codebreaker is turned face up, discard your hand, then draw three cards. 2/1 |
Entomb | B | Instant | Search your library for a card, put that card into your graveyard, then shuffle. |
Tethmos High Priest | 2W | Creature — Cat Cleric | Heroic — Whenever you cast a spell that targets Tethmos High Priest, return target creature card with mana value 2 or less from your graveyard to the battlefield. 2/3 |
Herald of the Forgotten | 6WW | Creature — Cat Beast | Flying When Herald of the Forgotten enters the battlefield, if you cast it, return any number of target permanent cards with cycling abilities from your graveyard to the battlefield. 6/6 |
Step Between Worlds | 3UU | Sorcery | Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds. Plot {4}{U}{U} (You may pay {4}{U}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |