M:tG card similarity search
2B · Sorcery
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. You gain life equal to the greatest power among creature cards put into your graveyard this way.
| Name | Mana | Type | Text |
|---|---|---|---|
| Desperate Sentry | 2W | Creature — Human Soldier | When Desperate Sentry dies, create a 3/2 colorless Eldrazi Horror creature token. Delirium — Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard. 1/2 |
| Caravan Vigil | G | Sorcery | Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Morbid — You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn. |
| Nethroi, Apex of Death | 2WBG | Legendary Creature — Cat Nightmare Beast | Mutate {4}{G/W}{B}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Deathtouch, lifelink Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield. 5/5 |
| Mutual Epiphany | Phenomenon | When you encounter Mutual Epiphany, each player draws four cards. (Then planeswalk away from this phenomenon.) | |
| Beguiler of Wills | 3UU | Creature — Human Wizard | {T}: Gain control of target creature with power less than or equal to the number of creatures you control. 1/1 |
| The War Doctor | 2RW | Legendary Creature — Time Lord Doctor | Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor. Whenever The War Doctor attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die this turn, exile it instead. 3/5 |
| Sedris, the Traitor King | 3UBR | Legendary Creature — Zombie Warrior | Each creature card in your graveyard has unearth {2}{B}. ({2}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 5/5 |
| Reckless Impulse | 1R | Sorcery | Exile the top two cards of your library. Until the end of your next turn, you may play those cards. |
| Wrenn's Resolve | 1R | Sorcery | Exile the top two cards of your library. Until the end of your next turn, you may play those cards. |
| Fuming Effigy | 3R | Creature — Spirit | Whenever one or more cards leave your graveyard, Fuming Effigy deals 1 damage to each opponent. 4/3 |