M:tG card similarity search
UB · Creature — Human Rogue
Inspired — Whenever Disciple of Deceit becomes untapped, you may discard a nonland card. If you do, search your library for a card with the same mana value as that card, reveal it, put it into your hand, then shuffle. 1/3
Name | Mana | Type | Text |
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Sifter Wurm | 5GG | Creature — Wurm | Trample When Sifter Wurm enters the battlefield, scry 3, then reveal the top card of your library. You gain life equal to that card's mana value. 7/7 |
Mnemonic Nexus | 3U | Instant | Each player shuffles their graveyard into their library. |
The Biblioplex | Land | {T}: Add {C}. {2}, {T}: Look at the top card of your library. If it's an instant or sorcery card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. Activate only if you have exactly zero or seven cards in hand. | |
Conundrum Sphinx | 2UU | Creature — Sphinx | Flying Whenever Conundrum Sphinx attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library. 4/4 |
Invasion of Alara | WUBRG | Battle — Siege | When Invasion of Alara enters the battlefield, exile cards from the top of your library until you exile two nonland cards with mana value 4 or less. You may cast one of those two cards without paying its mana cost. Put one of them into your hand. Then put the other cards exiled this way on the bottom of your library in a random order. |
Mistmeadow Skulk | 1W | Creature — Kithkin Rogue | Lifelink, protection from mana value 3 or greater 1/1 |
One with Nature | G | Enchantment — Aura | Enchant creature Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. |
Kayla's Command | 1WW | Sorcery | Choose two — • Create a 2/2 colorless Construct artifact creature token. • Put a +1/+1 counter on a creature you control. It gains double strike until end of turn. • Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. • You gain 2 life and scry 2. |
Caller of the Untamed | 3G | Creature — Elf Shaman | Before you shuffle your deck to start the game, you may reveal this card from your deck and exile a creature card you drafted that isn't in your deck. {X}, {T}: Create a token that's a copy of a card you exiled with cards named Caller of the Untamed. X is the mana value of that card. 2/4 |
Karametra, God of Harvests | 3GW | Legendary Enchantment Creature — God | Indestructible As long as your devotion to green and white is less than seven, Karametra isn't a creature. Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle. 6/7 |