M:tG card similarity search
2W · Creature — Human Wizard
{U}, {T}: Target creature gains flying and becomes blue until end of turn. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Viashino Grappler | 2R | Creature — Viashino | {G}: Viashino Grappler gains trample until end of turn. 3/1 |
Temur Battle Rage | 1R | Instant | Target creature gains double strike until end of turn. Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater. |
Soulblade Corrupter | 4B | Creature — Human Warrior | Partner with Soulblade Renewer (When this creature enters the battlefield, target player may put Soulblade Renewer into their hand from their library, then shuffle.) Deathtouch Whenever a creature with a +1/+1 counter on it attacks one of your opponents, that creature gains deathtouch until end of turn. 3/3 |
Merfolk Trickster | UU | Creature — Merfolk Wizard | Flash When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn. 2/2 |
Shadow Puppeteers | 6U | Creature — Faerie Wizard | Flying, ward {2} When Shadow Puppeteers enters the battlefield, create two 1/1 black Faerie Rogue creature tokens with flying. Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn. 4/4 |
Shore Up | U | Instant | Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.) |
Nimble Pilferer | 1B | Creature — Human Rogue | Flash 2/1 |
Psychotic Fury | 1R | Instant | Target multicolored creature gains double strike until end of turn. Draw a card. |
Animate Land | G | Instant | Until end of turn, target land becomes a 3/3 creature that's still a land. |
Vampire Nighthawk | 1BB | Creature — Vampire Shaman | Flying, deathtouch, lifelink 2/3 |