M:tG card similarity search
1W · Creature — Human Cleric
Protection from red Cycling {2} ({2}, Discard this card: Draw a card.) 1/2
Name | Mana | Type | Text |
---|---|---|---|
Ride Guide | 4W | Creature — Human Employee | When Ride Guide enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) 4/4 |
Goblin Mountaineer | R | Creature — Goblin Scout | Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) 1/1 |
Northern Paladin | 2WW | Creature — Human Knight | {W}{W}, {T}: Destroy target black permanent. 3/3 |
Sanctifier en-Vec | WW | Creature — Human Cleric | Protection from black and from red When Sanctifier en-Vec enters the battlefield, exile all cards that are black or red from all graveyards. If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead. 2/2 |
Novice Inspector | W | Creature — Human Detective | When Novice Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 1/2 |
Psionic Snoop | 2U | Creature — Human Rogue | Flash When Psionic Snoop enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) 0/3 |
Illustrious Historian | 1R | Creature — Human Shaman | {5}, Exile Illustrious Historian from your graveyard: Create a tapped 3/2 red and white Spirit creature token. 2/1 |
Ixalli's Diviner | 1G | Creature — Human Druid | When Ixalli's Diviner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 0/3 |
Worthy Knight | 1W | Creature — Human Knight | Whenever you cast a Knight spell, create a 1/1 white Human creature token. 2/2 |
Goblin Offensive | X1RR | Sorcery | Create X 1/1 red Goblin creature tokens. |