M:tG card similarity search
1W · Creature — Human Cleric
Protection from red Cycling {2} ({2}, Discard this card: Draw a card.) 1/2
Name | Mana | Type | Text |
---|---|---|---|
Kongming, "Sleeping Dragon" | 2WW | Legendary Creature — Human Advisor | Other creatures you control get +1/+1. 2/2 |
Dragon's Eye Sentry | W | Creature — Human Monk | Defender, first strike 1/3 |
Black Knight | BB | Creature — Human Knight | First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) 2/2 |
Blood Knight | RR | Creature — Human Knight | First strike, protection from white 2/2 |
Storm Fleet Swashbuckler | 1R | Creature — Human Pirate | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Storm Fleet Swashbuckler has double strike as long as you have the city's blessing. 2/2 |
Bereaved Survivor | 2W | Creature — Human Peasant | When another creature you control dies, transform Bereaved Survivor. 2/1 |
Emissary of Sunrise | 2W | Creature — Human Cleric | First strike When Emissary of Sunrise enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 2/1 |
Ranger en-Vec | 1GW | Creature — Human Soldier Archer Ranger | First strike {G}: Regenerate Ranger en-Vec. 2/2 |
Palace Guard | 2W | Creature — Human Soldier | Palace Guard can block any number of creatures. 1/4 |
Telepathic Spies | 2U | Creature — Human Wizard | When Telepathic Spies enters the battlefield, look at target opponent's hand. 2/2 |