Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Disciple of the Old Ways

1G · Creature — Human Warrior

{R}: Disciple of the Old Ways gains first strike until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Norn's Choirmaster 3WWCreature — Phyrexian Angel Flying, first strike Whenever a commander you control enters the battlefield or attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 5/4
Wild Aesthir 2WCreature — Bird Flying, first strike {W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate only once each turn. 1/1
Pouncing Lynx 1WCreature — Cat As long as it's your turn, Pouncing Lynx has first strike. 2/1
Flaming Fist 2WLegendary Enchantment — Background Commander creatures you own have "Whenever this creature attacks, it gains double strike until end of turn."
Kinjalli's Dawnrunner 2WCreature — Human Scout Double strike When Kinjalli's Dawnrunner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 1/1
Fresh-Faced Recruit 1R/WCreature — Human Soldier As long as it's your turn, Fresh-Faced Recruit has first strike. 2/1
Blast-Furnace Hellkite 7RRCreature — Dragon Artifact offering (You may cast this spell as though it had flash by sacrificing an artifact and paying the difference in mana costs between this and the sacrificed artifact. Mana cost includes color.) Flying, double strike Creatures attacking your opponents have double strike. 5/5
Imperial Blademaster 1RWCreature — Human Samurai Double strike Whenever a Samurai or Warrior you control attacks alone, draft a card from Imperial Blademaster's spellbook. 2/3
Rust Monster 2RCreature — Beast First strike Sacrifice an artifact: Rust Monster gets +2/+0 until end of turn. 2/1
Reyav, Master Smith RWLegendary Creature — Dwarf Artificer Whenever a creature you control that's enchanted or equipped attacks, that creature gains double strike until end of turn. 2/2
Page 39