Card Codex

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17 May 2024: Card library updated.

Disciple of the Ring

3UU · Creature — Human Wizard

{1}, Exile an instant or sorcery card from your graveyard: Choose one — • Counter target noncreature spell unless its controller pays {2}. • Disciple of the Ring gets +1/+1 until end of turn. • Tap target creature. • Untap target creature. 3/4

Similar cards

Color identity:
NameManaTypeText
Professor's Warning BInstant Choose one — • Put a +1/+1 counter on target creature. • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Red Elemental Blast RInstant Choose one — • Counter target blue spell. • Destroy target blue permanent.
Jund Charm BRGInstant Choose one — • Exile target player's graveyard. • Jund Charm deals 2 damage to each creature. • Put two +1/+1 counters on target creature.
Fever Charm RInstant Choose one — • Target creature gains haste until end of turn. • Target creature gets +2/+0 until end of turn. • Fever Charm deals 3 damage to target Wizard creature.
Null Elemental Blast CInstant Choose one — • Counter target multicolored spell. • Destroy target multicolored permanent.
Emerald Charm GInstant Choose one — • Untap target permanent. • Destroy target non-Aura enchantment. • Target creature loses flying until end of turn.
Pyroblast RInstant Choose one — • Counter target spell if it's blue. • Destroy target permanent if it's blue.
Simic Charm GUInstant Choose one — • Target creature gets +3/+3 until end of turn. • Permanents you control gain hexproof until end of turn. • Return target creature to its owner's hand.
Piracy Charm UInstant Choose one — • Target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) • Target creature gets +2/-1 until end of turn. • Target player discards a card.
Funeral Charm BInstant Choose one — • Target player discards a card. • Target creature gets +2/-1 until end of turn. • Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
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