Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Discontinuity

3UUU · Instant

As long as it's your turn, this spell costs {2}{U}{U} less to cast. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

Similar cards

Color identity:
NameManaTypeText
Jawbone Skulkin 1Artifact Creature — Scarecrow {2}: Target red creature gains haste until end of turn. 1/1
Oak Street Innkeeper 2GCreature — Elf As long as it's not your turn, tapped creatures you control have hexproof. 1/2
Arena Trickster 3RCreature — Human Shaman Whenever you cast your first spell during each opponent's turn, put a +1/+1 counter on Arena Trickster. 3/3
Mine Collapse 3RInstant If it's your turn, you may sacrifice a Mountain rather than pay this spell's mana cost. Mine Collapse deals 5 damage to target creature or planeswalker.
Pitiless Pontiff WBCreature — Vampire Cleric {1}, Sacrifice another creature: Pitiless Pontiff gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 2/2
Snarling Gorehound BCreature — Dog Menace Whenever another creature with power 2 or less enters the battlefield under your control, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) 1/1
Naya Plane — Alara You may play any number of lands on each of your turns. Whenever chaos ensues, target red, green, or white creature you control gets +1/+1 until end of turn for each land you control.
Tomb Hex 2BInstant Target creature gets -2/-2 until end of turn. Landfall — If you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead.
A-Sepulcher Ghoul 1BCreature — Zombie Sacrifice another creature: Sepulcher Ghoul gets +2/+2 until end of turn. Activate only once each turn. 2/2
Umara Mystic 1URCreature — Merfolk Wizard Flying Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn. 1/3
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