Card Codex

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17 May 2024: Card library updated.

Discord, Lord of Disharmony

2BR · Legendary Creature — Chimera

Flying At the beginning of your end step, choose a random nonland Magic card name. Until your next end step, you may cast a copy of a spell with that name, and mana of any type can be spent to cast it. If you cast a spell this way, copy this ability if Discord is on the battlefield. 3/5

Similar cards

Color identity:
NameManaTypeText
Ghalma the Shaper 1WWLegendary Creature — Elephant Artificer Vigilance Whenever Ghalma the Shaper attacks, conjure a card named Tempered Steel into your hand, then create a 1/1 colorless Myr artifact creature token. 3/3
Gravecrawler BCreature — Zombie Gravecrawler can't block. You may cast Gravecrawler from your graveyard as long as you control a Zombie. 2/1
Goblin Gathering 2RSorcery Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard.
Dovescape 3W/UW/UW/UEnchantment ({W/U} can be paid with either {W} or {U}.) Whenever a player casts a noncreature spell, counter that spell. That player creates X 1/1 white and blue Bird creature tokens with flying, where X is the spell's mana value.
Elminster's Simulacrum 4UUInstant For each opponent, you create a token that's a copy of up to one target creature that player controls.
Cogwork Librarian 4Artifact Creature — Construct Draft Cogwork Librarian face up. As you draft a card, you may draft an additional card from that booster pack. If you do, put Cogwork Librarian into that booster pack. 3/3
Sundering Stroke 6RSorcery Sundering Stroke deals 7 damage divided as you choose among one, two, or three targets. If at least seven red mana was spent to cast this spell, instead Sundering Stroke deals 7 damage to each of those permanents and/or players.
Case of the Ransacked Lab 2UEnchantment — Case Instant and sorcery spells you cast cost {1} less to cast. To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you cast an instant or sorcery spell, draw a card.
Growth-Chamber Guardian 1GCreature — Elf Crab Warrior {2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle. 2/2
Sol'kanar the Swamp King 2UBRLegendary Creature — Demon Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Whenever a player casts a black spell, you gain 1 life. 5/5
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