M:tG card similarity search
3B · Creature — Vampire Employee
When Discourtesy Clerk enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) At the beginning of your end step, if you control three or more Attractions, you draw a card and you lose 1 life. 3/2
Name | Mana | Type | Text |
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Samite Herbalist | 1W | Creature — Human Cleric | Whenever Samite Herbalist becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 2/1 |
Spinning Darkness | 4BB | Instant | You may exile the top three black cards of your graveyard rather than pay this spell's mana cost. Spinning Darkness deals 3 damage to target nonblack creature. You gain 3 life. |
Thought-Knot Seer | 3C | Creature — Eldrazi | ({C} represents colorless mana.) When Thought-Knot Seer enters the battlefield, target opponent reveals their hand. You choose a nonland card from it and exile that card. When Thought-Knot Seer leaves the battlefield, target opponent draws a card. 4/4 |
Angelheart Vial | 5 | Artifact | Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial. {2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card. |
Sculpting Steel | 3 | Artifact | You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield. |
Greater Mossdog | 3G | Creature — Plant Dog | Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.) 3/3 |
Last Breath | 1W | Instant | Exile target creature with power 2 or less. Its controller gains 4 life. |
Rogue Elephant | G | Creature — Elephant | When Rogue Elephant enters the battlefield, sacrifice it unless you sacrifice a Forest. 3/3 |
Six-y Beast | 3R | Creature — Beast | As Six-y Beast enters the battlefield, you secretly put six or fewer +1/+1 counters on it, then an opponent guesses the number of counters. If that player guesses right, sacrifice Six-y Beast after it enters the battlefield. 0/0 |
Library of Lat-Nam | 4U | Sorcery | An opponent chooses one — • You draw three cards at the beginning of the next turn's upkeep. • You search your library for a card, put that card into your hand, then shuffle. |