Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Discover the Formula

4UU · Instant

Seek three nonland cards, then nonland cards in your hand perpetually gain "This spell costs {1} less to cast."

Similar cards

Color identity:
NameManaTypeText
Richlau, Headmaster 1WULegendary Creature — Human Advisor At the beginning of your end step, you may pay {1}. When you do, target artifact card in your graveyard perpetually gains "This spell costs {1} less to cast." If it's a creature or Vehicle card, it perpetually gets +2/+2. Put it into your library second from the top. 2/4
Seize the Secrets 2USorcery This spell costs {1} less to cast if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Draw two cards.
Hamza, Guardian of Arashin 4GWLegendary Creature — Elephant Warrior This spell costs {1} less to cast for each creature you control with a +1/+1 counter on it. Creature spells you cast cost {1} less to cast for each creature you control with a +1/+1 counter on it. 5/5
Stinkdrinker Daredevil 2RCreature — Goblin Rogue Giant spells you cast cost {2} less to cast. 1/3
Centaur Omenreader 3GSnow Creature — Centaur Shaman As long as Centaur Omenreader is tapped, creature spells you cast cost {2} less to cast. 3/3
Banish from Edoras 4WSorcery This spell costs {2} less to cast if it targets a tapped creature. Exile target creature.
Quicksand Whirlpool 5WInstant This spell costs {3} less to cast if it targets a tapped creature. Exile target creature.
Bone Picker 3BCreature — Bird This spell costs {3} less to cast if a creature died this turn. Flying, deathtouch 3/2
Chronicler of Worship 1GCreature — Human Monk When Chronicler of Worship enters the battlefield, put a random Shrine card from among the top seven cards of your library into your hand. It perpetually gains "This spell costs {1} less to cast." Then shuffle. {T}: Add one mana of any color. 1/1
Journey to Oblivion 4WEnchantment This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) When Journey to Oblivion enters the battlefield, exile target nonland permanent an opponent controls until Journey to Oblivion leaves the battlefield.
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