M:tG card similarity search
4UU · Instant
Seek three nonland cards, then nonland cards in your hand perpetually gain "This spell costs {1} less to cast."
Name | Mana | Type | Text |
---|---|---|---|
Introduction to Annihilation | 5 | Sorcery — Lesson | Exile target nonland permanent. Its controller draws a card. |
Brawl | 3RR | Instant | Until end of turn, all creatures gain "{T}: This creature deals damage equal to its power to target creature." |
Epochrasite | 2 | Artifact Creature — Construct | Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand. When Epochrasite dies, exile it with three time counters on it and it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may cast this card without paying its mana cost. It has haste.) 1/1 |
Chrome Mox | 0 | Artifact | Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors. |
Merry-Go-Round | Artifact — Attraction | Visit — Creatures you control with power 2 or less gain horsemanship until end of turn. (They can't be blocked except by creatures with horsemanship.) | |
The Cave of Skulls | Plane — Earth | Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.) Whenever chaos ensues, create two 1/1 white Warrior creature tokens. | |
Sea Gate Wreckage | Land | {T}: Add {C}. ({C} represents colorless mana.) {2}{C}, {T}: Draw a card. Activate only if you have no cards in hand. | |
Prairie Survivalist | 1W | Creature — Human Scout | Flying At the beginning of combat on your turn, target creature you control perpetually gets +1/+0. Then choose a creature card in your hand. It perpetually gets +1/+0. 0/1 |
Attunement | 2U | Enchantment | Return Attunement to its owner's hand: Draw three cards, then discard four cards. |
Blink | 2UB | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, III — Choose target creature. Its owner shuffles it into their library, then investigates. (They create a Clue token.) II, IV — Create a 2/2 black Alien Angel artifact creature token with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn." |