Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Disempower

1W · Instant

Put target artifact or enchantment on top of its owner's library.

Similar cards

Color identity:
NameManaTypeText
Conch Horn 2Artifact {1}, {T}, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library.
Mist Raven 2UUCreature — Bird Flying When Mist Raven enters the battlefield, return target creature to its owner's hand. 2/2
Wirewood Symbiote GCreature — Insect Return an Elf you control to its owner's hand: Untap target creature. Activate only once each turn. 1/1
Qarsi High Priest BCreature — Human Cleric {1}{B}, {T}, Sacrifice another creature: Manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) 0/2
Yotian Dissident GWCreature — Human Artificer Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on target creature you control. 1/1
Atris, Oracle of Half-Truths 2UBLegendary Creature — Human Advisor Menace When Atris, Oracle of Half-Truths enters the battlefield, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. 3/2
Emperor Mihail II 1UULegendary Creature — Merfolk Noble You may look at the top card of your library any time. You may cast Merfolk spells from the top of your library. Whenever you cast a Merfolk spell, you may pay {1}. If you do, create a 1/1 blue Merfolk creature token. 3/3
Elkin Bottle 3Artifact {3}, {T}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.
Karn's Touch UUInstant Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. (It retains its abilities.)
Meletis Astronomer 1UCreature — Human Wizard Heroic — Whenever you cast a spell that targets Meletis Astronomer, look at the top three cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in any order. 1/3
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