Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Disempower

1W · Instant

Put target artifact or enchantment on top of its owner's library.

Similar cards

Color identity:
NameManaTypeText
Arcbound Shikari 1RWArtifact Creature — Cat Soldier First strike When Arcbound Shikari enters the battlefield, put a +1/+1 counter on each other artifact creature you control. Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/0
Copy Artifact 1UEnchantment You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.
Serra's Sanctum Legendary Land {T}: Add {W} for each enchantment you control.
Sawtooth Loon 2WUCreature — Bird Flying When Sawtooth Loon enters the battlefield, return a white or blue creature you control to its owner's hand. When Sawtooth Loon enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library. 2/2
Makeshift Munitions 1REnchantment {1}, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to any target.
Distorting Wake XUUUSorcery Return X target nonland permanents to their owners' hands.
Selective Snare XUSorcery Return X target creatures of the creature type of your choice to their owner's hand.
Steelbane Hydra XGGCreature — Turtle Hydra Steelbane Hydra enters the battlefield with X +1/+1 counters on it. {2}{G}, Remove a +1/+1 counter from Steelbane Hydra: Destroy target artifact or enchantment. 0/0
Pearl Lake Ancient 5UUCreature — Leviathan Flash This spell can't be countered. Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Return three lands you control to their owner's hand: Return Pearl Lake Ancient to its owner's hand. 6/7
Showdown of the Skalds 2RWEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile the top four cards of your library. Until the end of your next turn, you may play those cards. II, III — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.
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