M:tG card similarity search
3BB · Sorcery
Destroy target creature. That creature's controller loses 1 life for each unique vowel in the creature's name. (The vowels are A, E, I, O, U, and Y.)
Name | Mana | Type | Text |
---|---|---|---|
Sangrophage | BB | Creature — Zombie | At the beginning of your upkeep, tap Sangrophage unless you pay 2 life. 3/3 |
Crash Landing | 2G | Instant | Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control. |
Radiant Solar | 5W | Creature — Angel | Flying, lifelink Whenever Radiant Solar or another nontoken creature enters the battlefield under your control, venture into the dungeon. (Enter the first room or advance to the next room.) {W}, Discard Radiant Solar: Venture into the dungeon and you gain 3 life. 3/6 |
A-Circuit Mender | 3 | Artifact Creature — Insect | When Circuit Mender enters the battlefield, you gain 3 life. When Circuit Mender leaves the battlefield, draw a card. 2/3 |
Augusta, Dean of Order | 2W | Legendary Creature — Human Cleric | Other tapped creatures you control get +1/+0. Other untapped creatures you control get +0/+1. Whenever you attack, untap each creature you control, then tap any number of creatures you control. 1/3 |
Pain's Reward | 2B | Sorcery | Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards. |
Violent Ultimatum | BBRRRGG | Sorcery | Destroy three target permanents. |
Firemane Avenger | 2RW | Creature — Angel | Flying Battalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to any target and you gain 3 life. 3/3 |
Crypt of the Eternals | Land | When Crypt of the Eternals enters the battlefield, you gain 1 life. {T}: Add {C}. {1}, {T}: Add {U}, {B}, or {R}. | |
Grim Contest | 1BG | Instant | Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other. |