Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Disharmony

2R · Instant

Cast this spell only during combat before blockers are declared. Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn.

Similar cards

Color identity:
NameManaTypeText
Divebomber Griffin 3WWCreature — Griffin Flying {T}, Sacrifice Divebomber Griffin: It deals 3 damage to target attacking or blocking creature. 3/2
Eye of Duskmantle 5BBCreature — Eye Flying, lifelink You may play lands and cast spells from among cards in your graveyard you've surveilled this turn. If you cast a spell this way, you pay life equal to its mana value rather than paying its mana cost. 3/8
Witch Engine 5BCreature — Horror Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) {T}: Add {B}{B}{B}{B}. Target opponent gains control of Witch Engine. (Activate only as an instant.) 4/4
Multani's Presence GEnchantment Whenever a spell you've cast is countered, draw a card.
Windrider Patrol 3UUCreature — Merfolk Wizard Flying Whenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 4/3
Dreamstealer 2BCreature — Human Wizard Menace Whenever Dreamstealer deals combat damage to a player, that player discards that many cards. Eternalize {4}{B}{B} ({4}{B}{B}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.) 1/2
Fledgling Imp 2BCreature — Imp {B}, Discard a card: Fledgling Imp gains flying until end of turn. 2/2
Tidespout Tyrant 5UUUCreature — Djinn Flying Whenever you cast a spell, return target permanent to its owner's hand. 5/5
One-Clown Band 1RArtifact Creature — Clown Robot Bard {2}{R}: Target Robot gets +2/+0 until end of turn. 1/3
Mage Duel 2GSorcery This spell costs {2} less to cast if you've cast another instant or sorcery spell this turn. Target creature you control gets +1/+2 until end of turn. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)
Page 374