Card Codex

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17 May 2024: Card library updated.

Dismiss into Dream

6U · Enchantment

Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."

Similar cards

Color identity:
NameManaTypeText
A-Druid Class 1GEnchantment — Class (Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {2}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Druid Class 1GEnchantment — Class (Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {4}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Giada, Font of Hope 1WLegendary Creature — Angel Flying, vigilance Each other Angel you control enters the battlefield with an additional +1/+1 counter on it for each Angel you already control. {T}: Add {W}. Spend this mana only to cast an Angel spell. 2/2
Teferi, Temporal Archmage 4UULegendary Planeswalker — Teferi [+1]: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. [−1]: Untap up to four target permanents. [−10]: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant." Teferi, Temporal Archmage can be your commander. Loyalty 5
Spark Mage RCreature — Dwarf Wizard Whenever Spark Mage deals combat damage to a player, you may have Spark Mage deal 1 damage to target creature that player controls. 1/1
Faerie Trickery 1UUTribal Instant — Faerie Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Dragonrage 2RInstant Add {R} for each attacking creature you control. Until end of turn, attacking creatures you control gain "{R}: This creature gets +1/+0 until end of turn."
Plague Mare 1BBCreature — Nightmare Horse Plague Mare can't be blocked by white creatures. When Plague Mare enters the battlefield, creatures your opponents control get -1/-1 until end of turn. 2/2
Goblin Cadets RCreature — Goblin Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.) 2/1
Frightful Delusion 2UInstant Counter target spell unless its controller pays {1}. That player discards a card.
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