Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Disorder

1R · Sorcery

Disorder deals 2 damage to each white creature and each player who controls a white creature.

Similar cards

Color identity:
NameManaTypeText
Invasion of Karsus 2RRBattle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Karsus enters the battlefield, it deals 3 damage to each creature and each planeswalker.
Mischievous Chimera UREnchantment Creature — Chimera Flying Whenever you cast your first spell during each opponent's turn, Mischievous Chimera deals 1 damage to each opponent. Scry 1. 2/2
Fated Conflagration 1RRRInstant Fated Conflagration deals 5 damage to target creature or planeswalker. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Haunted Library 1WEnchantment Whenever a creature an opponent controls dies, you may pay {1}. If you do, create a 1/1 white Spirit creature token with flying.
Iron-Fist Pulverizer 4RCreature — Giant Warrior Reach Whenever you cast your second spell each turn, Iron-Fist Pulverizer deals 2 damage to target opponent. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) 4/5
Stensia Bloodhall Land {T}: Add {C}. {3}{B}{R}, {T}: Stensia Bloodhall deals 2 damage to target player or planeswalker.
Hammerfest Boomtacular 3RREnchantment Whenever you cast a spell with a Goblin Explosioneers watermark, Hammerfest Boomtacular deals 2 damage to any target.
Twinstrike 3BRInstant Twinstrike deals 2 damage to each of two target creatures. Hellbent — Destroy those creatures instead if you have no cards in hand.
Seizures 1BEnchantment — Aura Enchant creature Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays {3}.
Fire Bowman RCreature — Human Soldier Archer Sacrifice Fire Bowman: It deals 1 damage to any target. Activate only during your turn, before attackers are declared. 1/1
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