M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Flinthoof Boar | 1G | Creature — Boar | Flinthoof Boar gets +1/+1 as long as you control a Mountain. {R}: Flinthoof Boar gains haste until end of turn. (It can attack and {T} this turn.) 2/2 |
Unnatural Growth | 1GGGG | Enchantment | At the beginning of each combat, double the power and toughness of each creature you control until end of turn. |
Rage Nimbus | 2R | Creature — Elemental | Defender, flying {1}{R}: Target creature attacks this turn if able. 5/3 |
Frenzied Gorespawn | 3BR | Creature — Horror | When Frenzied Gorespawn enters the battlefield, for each opponent, goad target creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Whenever one or more creatures attack one of your opponents, those creatures gain menace until end of turn. 4/4 |
Pact Weapon | 3B | Artifact — Equipment | As long as Pact Weapon is attached to a creature, you don't lose the game for having 0 or less life. Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value. Equip—Discard a card. |
Hammer of Ruin | 2 | Artifact — Equipment | Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls. Equip {2} |
Blind Seer | 2UU | Legendary Creature — Human Wizard | {1}{U}: Target spell or permanent becomes the color of your choice until end of turn. 3/3 |
Ballroom Brawlers | 3WW | Creature — Human Warrior | Whenever Ballroom Brawlers attacks, Ballroom Brawlers and up to one other target creature you control both gain your choice of first strike or lifelink until end of turn. 3/5 |
Perimeter Sergeant | 2W | Creature — Human Soldier | Whenever Perimeter Sergeant attacks, other Humans you control get +1/+0 until end of turn. 3/2 |
Mosstodon | 4G | Creature — Plant Elephant | {1}: Target creature with power 5 or greater gains trample until end of turn. 5/3 |