Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Disorienting Glower

· Sorcery

Players can't cast spells until the Hydra's next turn.

Similar cards

Color identity:
NameManaTypeText
Rites of Flourishing 2GEnchantment At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.
Deepchannel Mentor 5UCreature — Merfolk Rogue Blue creatures you control can't be blocked. 2/2
Neurok Spy 2UCreature — Human Rogue Neurok Spy can't be blocked as long as defending player controls an artifact. 2/2
Glimmerpoint Stag 2WWCreature — Elk Vigilance When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. 3/3
Footsteps of the Goryo 2BSorcery — Arcane Return target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step.
Fatal Blow BInstant Destroy target creature that was dealt damage this turn. It can't be regenerated.
Dark Hatchling 4BBCreature — Horror Flying When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated. 3/3
Najal, the Storm Runner 2UURLegendary Creature — Efreet Wizard You may cast sorcery spells as though they had flash. Whenever Najal, the Storm Runner attacks, you may pay {2}. If you do, when you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy. 5/4
Jokulhaups 4RRSorcery Destroy all artifacts, creatures, and lands. They can't be regenerated.
Cosmotronic Wave 3RSorcery Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.
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