M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Renari, Merchant of Marvels | 3U | Legendary Creature — Dragon Artificer | You may cast Dragon spells and artifact spells as though they had flash. Choose a Background (You can have a Background as a second commander.) 2/4 |
Apex of Power | 7RRR | Sorcery | Exile the top seven cards of your library. Until end of turn, you may cast spells from among them. If this spell was cast from your hand, add ten mana of any one color. |
Kindslaver | 5 | Legendary Artifact | {5}, {T}, Sacrifice Kindslaver: A person outside the game controls target player during that player's next turn. Neither player may advise that person until the end of that turn. |
Peri Brown | 3W | Legendary Creature — Human | The first historic spell you cast each turn has convoke. (Your creatures can help cast it. Each creature you tap while casting it pays for {1} or one mana of that creature's color.) Doctor's companion (You can have two commanders if the other is the Doctor.) 2/3 |
City in a Bottle | 2 | Artifact | Whenever one or more other nontoken permanents with a name originally printed in the Arabian Nights expansion are on the battlefield, their controllers sacrifice them. Players can't cast spells or play lands with a name originally printed in the Arabian Nights expansion. |
Wand of the Worldsoul | 2W | Artifact | Wand of the Worldsoul enters the battlefield tapped. {T}: Add {W}. {T}: The next spell you cast this turn has convoke. |
Priority Avenger | 3W | Creature — Bird Wizard | Flying Players can't cast instant spells unless a spell or ability is on the stack. 3/4 |
Spider Climb | G | Enchantment — Aura | You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.) |
Empty City Ruse | W | Sorcery | Target opponent skips all combat phases of their next turn. |
False Peace | W | Sorcery | Target player skips all combat phases of their next turn. |