M:tG card similarity search
B · Creature — Spirit Warrior
Outlast {1}{B} ({1}{B}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) 0/4
Name | Mana | Type | Text |
---|---|---|---|
Mindshrieker | 1U | Creature — Spirit Bird | Flying {2}: Target player mills a card. Mindshrieker gets +X/+X until end of turn, where X is the milled card's mana value. 1/1 |
Goblin Bushwhacker | R | Creature — Goblin Warrior | Kicker {R} (You may pay an additional {R} as you cast this spell.) When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn. 1/1 |
Hearth Kami | 1R | Creature — Spirit | {X}, Sacrifice Hearth Kami: Destroy target artifact with mana value X. 2/1 |
Moriok Replica | 3 | Artifact Creature — Warrior | {1}{B}, Sacrifice Moriok Replica: You draw two cards and you lose 2 life. 2/2 |
Noise Marine | 4R | Creature — Astartes Warrior | Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Sonic Blaster — When Noise Marine enters the battlefield, it deals damage equal to the number of spells you've cast this turn to any target. 3/2 |
Genju of the Realm | WUBRG | Legendary Enchantment — Aura | Enchant land {2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand. |
Strict Proctor | 1W | Creature — Spirit Cleric | Flying Whenever a permanent entering the battlefield causes a triggered ability to trigger, counter that ability unless its controller pays {2}. 1/3 |
Ruthless Cullblade | 1B | Creature — Vampire Warrior | Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life. 2/1 |
Wilson, Refined Grizzly | 1G | Legendary Creature — Bear Warrior | This spell can't be countered. Vigilance, reach, trample Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Choose a Background (You can have a Background as a second commander.) 2/2 |
Soulsworn Spirit | 3U | Creature — Spirit | Soulsworn Spirit can't be blocked. When Soulsworn Spirit enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) 2/1 |