Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Dispersing Orb

3UU · Enchantment

{3}{U}, Sacrifice a permanent: Return target permanent to its owner's hand.

Similar cards

Color identity:
NameManaTypeText
Golgari Guildmage B/GB/GCreature — Elf Shaman {4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. {4}{G}: Put a +1/+1 counter on target creature. 2/2
Klement, Knowledge Acolyte 1WULegendary Creature — Tiefling Cleric Vigilance When this creature specializes, seek three nonland permanent cards. Choose one of those cards and shuffle the rest into your library. 3/4
The Great Synthesis Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — Draw cards equal to the number of cards in your hand. You have no maximum hand size for as long as you control The Great Synthesis. II — Return all non-Phyrexian creatures to their owners' hands. III — You may cast any number of spells from your hand without paying their mana costs. Exile The Great Synthesis, then return it to the battlefield (front face up).
Archon of Justice 3WWCreature — Archon Flying When Archon of Justice dies, exile target permanent. 4/4
Ghosts of the Innocent 5WWCreature — Spirit If a source would deal damage to a permanent or player, it deals half that damage, rounded down, to that permanent or player instead. 4/5
Scourglass 3WWArtifact {T}, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Activate only during your upkeep.
Pestermite 2UCreature — Faerie Rogue Flash Flying When Pestermite enters the battlefield, you may tap or untap target permanent. 2/1
Spelltithe Enforcer 3WWCreature — Elephant Wizard Whenever an opponent casts a spell, that player sacrifices a permanent unless they pay {1}. 3/3
Remove Enchantments WInstant Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control.
Aetherplasm 2UUCreature — Illusion Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature. 1/1
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