M:tG card similarity search
3U · Creature — Cat Beast
Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control. 2/2
Name | Mana | Type | Text |
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Tidespout Tyrant | 5UUU | Creature — Djinn | Flying Whenever you cast a spell, return target permanent to its owner's hand. 5/5 |
Venser's Diffusion | 2U | Instant | Return target nonland permanent or suspended card to its owner's hand. |
Failed Fording | 1U | Instant | Return target nonland permanent to its owner's hand. If you control a Desert, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
Enigma Thief | 5UU | Creature — Sphinx Rogue | Prowl {3}{U} (You may cast this spell for its prowl cost if you dealt combat damage to a player this turn with a Sphinx or Rogue.) Flying When Enigma Thief enters the battlefield, for each opponent, return up to one target nonland permanent that player controls to its owner's hand. 5/5 |
Council of Echoes | 4UU | Creature — Spirit Advisor | Flying Descend 4 — When Council of Echoes enters the battlefield, if there are four or more permanent cards in your graveyard, return up to one target nonland permanent other than Council of Echoes to its owner's hand. 4/4 |
Aether Gale | 3UU | Sorcery | Return six target nonland permanents to their owners' hands. |
Worldgorger Dragon | 3RRR | Creature — Nightmare Dragon | Flying, trample When Worldgorger Dragon enters the battlefield, exile all other permanents you control. When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control. 7/7 |
Geistwave | 1U | Instant | Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card. |
Oji, the Exquisite Blade | 2WU | Legendary Creature — Human Monk | When Oji, the Exquisite Blade enters the battlefield, you gain 2 life and scry 2. Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner's control. 2/3 |
Grasp of Fate | 1WW | Enchantment | When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.) |