Card Codex

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17 May 2024: Card library updated.

Display of Dominance

1G · Instant

Choose one — • Destroy target blue or black noncreature permanent. • Permanents you control can't be the targets of blue or black spells your opponents control this turn.

Similar cards

Color identity:
NameManaTypeText
Walk the Plank BBSorcery Destroy target non-Merfolk creature.
Rapid Hybridization UInstant Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Shoot the Sheriff 1BInstant Destroy target non-outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Everyone else is fair game.)
Cityscape Leveler 8Artifact Creature — Construct Trample When you cast this spell and whenever Cityscape Leveler attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token. Unearth {8} 8/8
Arcane Laboratory 2UEnchantment Each player can't cast more than one spell each turn.
Rule of Law 2WEnchantment Each player can't cast more than one spell each turn.
Urza's Rage 2RInstant Kicker {8}{R} (You may pay an additional {8}{R} as you cast this spell.) This spell can't be countered. Urza's Rage deals 3 damage to any target. If this spell was kicked, instead it deals 10 damage to that permanent or player and the damage can't be prevented.
Knight of the Holy Nimbus WWCreature — Human Rebel Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) If Knight of the Holy Nimbus would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.) {2}: Knight of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability. 2/2
Fierce Retribution 1WInstant Cleave {5}{W} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Destroy target [attacking] creature.
New Prahv Guildmage WUCreature — Human Wizard {W}{U}: Target creature gains flying until end of turn. {3}{W}{U}: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.) 2/2
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