M:tG card similarity search
U · Instant
Counter target instant or sorcery spell unless its controller pays {1}. Draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Archmage Emeritus | 2UU | Creature — Human Wizard | Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card. 2/2 |
Broken Ambitions | XU | Instant | Counter target spell unless its controller pays {X}. Clash with an opponent. If you win, that spell's controller mills four cards. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) |
Force Void | 2U | Instant | Counter target spell unless its controller pays {1}. Draw a card at the beginning of the next turn's upkeep. |
Case of the Ransacked Lab | 2U | Enchantment — Case | Instant and sorcery spells you cast cost {1} less to cast. To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you cast an instant or sorcery spell, draw a card. |
Grip of Amnesia | 1U | Instant | Counter target spell unless its controller exiles all cards from their graveyard. Draw a card. |
Psychic Rebuttal | 1U | Instant | Counter target instant or sorcery spell that targets you. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may copy the spell countered this way. You may choose new targets for the copy. |
Trail of Evidence | 2U | Enchantment | Whenever you cast an instant or sorcery spell, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") |
Vodalian Mystic | 1U | Creature — Merfolk Wizard | {T}: Target instant or sorcery spell becomes the color of your choice. 1/1 |
Reasonable Doubt | 1U | Instant | Counter target spell unless its controller pays {2}. Suspect up to one target creature. (A suspected creature has menace and can't block.) |
Firesong and Sunspeaker | 4RW | Legendary Creature — Minotaur Cleric | Red instant and sorcery spells you control have lifelink. Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player. 4/6 |