M:tG card similarity search
U · Instant
Counter target instant or sorcery spell unless its controller pays {1}. Draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Rose Noble | 3U | Legendary Creature — Human | Ward {2} Whenever you cast a Doctor spell or creature spell with doctor's companion, draw a card. Doctor's companion (You can have two commanders if the other is the Doctor.) 2/3 |
Psychic Barrier | UU | Instant | Counter target creature spell. Its controller loses 1 life. |
Shreds of Sanity | 2R | Sorcery | Return up to one target instant card and up to one target sorcery card from your graveyard to your hand, then discard a card. Exile Shreds of Sanity. |
No Escape | 2U | Instant | Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Scry 1. |
Killing Wave | XB | Sorcery | For each creature, its controller sacrifices it unless they pay X life. |
Put Away | 2UU | Instant | Counter target spell. You may shuffle up to one target card from your graveyard into your library. |
Frostpyre Arcanist | 4U | Creature — Giant Wizard | This spell costs {1} less to cast if you control a Giant or a Wizard. When Frostpyre Arcanist enters the battlefield, search your library for an instant or sorcery card with the same name as a card in your graveyard, reveal it, put it into your hand, then shuffle. 2/5 |
Surge to Victory | 4RR | Sorcery | Exile target instant or sorcery card from your graveyard. Creatures you control get +X/+0 until end of turn, where X is that card's mana value. Whenever a creature you control deals combat damage to a player this turn, copy the exiled card. You may cast the copy without paying its mana cost. |
Warfire Javelineer | 3R | Creature — Minotaur Warrior | When Warfire Javelineer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard. 2/3 |
Bar the Gate | 2U | Instant | Counter target creature or planeswalker spell. Venture into the dungeon. (Enter the first room or advance to the next room.) |