M:tG card similarity search
2RR · Sorcery
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Name | Mana | Type | Text |
---|---|---|---|
Tortoise Formation | 3U | Instant | Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) |
Maze Sentinel | 5W | Creature — Elemental | Vigilance Multicolored creatures you control have vigilance. 3/6 |
Crossbow Ambush | G | Instant | Creatures you control gain reach until end of turn. (They can block creatures with flying.) |
Promise of Loyalty | 4W | Sorcery | Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it. |
Scab-Clan Giant | 4RG | Creature — Giant Warrior | When Scab-Clan Giant enters the battlefield, it fights target creature an opponent controls chosen at random. 4/5 |
Dúnedain Rangers | 3G | Creature — Human Ranger | Landfall — Whenever a land enters the battlefield under your control, if you don't control a Ring-bearer, the Ring tempts you. 4/4 |
Wrong Turn | 2U | Instant | Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it's removed from combat.) |
Mutiny | R | Sorcery | Target creature an opponent controls deals damage equal to its power to another target creature that player controls. |
Ruin Ghost | 1W | Creature — Spirit | {W}, {T}: Exile target land you control, then return it to the battlefield under your control. 1/1 |
Nebelgast Herald | 2U | Creature — Spirit | Flash (You may cast this spell any time you could cast an instant.) Flying Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls. 2/1 |