M:tG card similarity search
2RR · Sorcery
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Name | Mana | Type | Text |
---|---|---|---|
Master Thief | 2UU | Creature — Human Rogue | When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief. 2/2 |
Caterwauling Boggart | 3R | Creature — Goblin Shaman | Goblins you control and Elementals you control have menace. (They can't be blocked except by two or more creatures.) 2/2 |
Siren's Call | U | Instant | Cast this spell only during an opponent's turn, before attackers are declared. Creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn. |
Brawn | 3G | Creature — Incarnation | Trample As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample. 3/3 |
Cliffhaven Kitesail | 1 | Artifact — Equipment | When Cliffhaven Kitesail enters the battlefield, attach it to target creature you control. Equipped creature has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Azorius Arrester | 1W | Creature — Human Soldier | When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) 2/1 |
Skyclave Pick-Axe | G | Artifact — Equipment | When Skyclave Pick-Axe enters the battlefield, attach it to target creature you control. Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip {2}{G} |
Sylvan Advocate | 1G | Creature — Elf Druid Ally | Vigilance As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2. 2/3 |
Doomwake Giant | 4B | Enchantment Creature — Giant | Constellation — Whenever Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn. 4/6 |
Concealed Weapon | 1R | Artifact — Equipment | Equipped creature gets +3/+0. Disguise {2}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Concealed Weapon is turned face up, attach it to target creature you control. Equip {1}{R} |