Card Codex

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17 May 2024: Card library updated.

Distinguished Conjurer

1W · Creature — Human Wizard

Whenever another creature enters the battlefield under your control, you gain 1 life. {4}{W}, {T}: Exile another target creature you control, then return it to the battlefield under its owner's control. 1/2

Similar cards

Color identity:
NameManaTypeText
Man-o'-War 2UCreature — Jellyfish When Man-o'-War enters the battlefield, return target creature to its owner's hand. 2/2
Anafenza, the Foremost WBGLegendary Creature — Human Soldier Whenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control. If a nontoken creature an opponent owns would die or a creature card not on the battlefield would be put into an opponent's graveyard, exile that card instead. 4/4
Disorder in the Court XWUInstant Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Workshop Assistant 3Artifact Creature — Construct When Workshop Assistant dies, return another target artifact card from your graveyard to your hand. 1/2
Samut, Voice of Dissent 3RGLegendary Creature — Human Warrior Flash Double strike, vigilance, haste Other creatures you control have haste. {W}, {T}: Untap another target creature. 3/4
Galvanic Alchemist 2UCreature — Human Wizard Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Galvanic Alchemist is paired with another creature, each of those creatures has "{2}{U}: Untap this creature." 1/4
Setessan Battle Priest 1WCreature — Human Cleric Heroic — Whenever you cast a spell that targets Setessan Battle Priest, you gain 2 life. 1/3
Tunnel of Love Artifact — Attraction Visit — Choose an opponent. They choose a creature they control, then you choose a creature you control. You may exile the chosen creatures. If you do, return them to the battlefield under their owners' control at the beginning of the next end step. Otherwise, the chosen creatures fight each other.
Siege Rhino 1WBGCreature — Rhino Trample When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life. 4/5
Sol'kanar the Swamp King 2UBRLegendary Creature — Demon Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Whenever a player casts a black spell, you gain 1 life. 5/5
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